Professional Work
LOST ABROAD CAFE
Lost Abroad - Game Designer
Duration January 2022 - April 2022
Software Used Unity Engine, Github, Canva
Contributions
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Leveraged language teaching experience to consult on an initial prototype
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Designed a core gameplay loop and player roadmap to support learning objectives and pedagogical principles
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Developed an immersive and educational simulation prototype where players could learn Mandarin Chinese
WWE CHAMPIONS
Scopely - Live Ops Manager
Duration April 2022 - Present
Software Used Brick, Playgami, Looker, Jira, Trello
Contributions
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Designs and implements live events, enemy encounters, in-game items, and monetized content
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Leverages player behavior data and feedback to increase engagement and regularly exceed revenue targets by up to 37%
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Optimizes implementation tools and strategies to enhance operational efficiency and reduce likelihood of live issues
VENTURE VALLEY
Singleton Foundation - Game Design Intern
Duration June 2019 - August 2019
Software Used Microsoft Suite
Contributions
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Contributed to developing the game’s brand identity, including its visual, thematic, and gameplay elements
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Conducted comprehensive market research to gain valuable insights into the target audience’s needs and preferences
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Drove creativity and innovation through ideation, including the game’s name, “Venture Valley”
Game Projects
EX-9
CODEX G
COMRADE BABY
Role Solo Project
Duration 7 Weeks
Software Used Unity Engine, Github, Maya
Role Project Lead / Game Designer
Duration 14 Weeks
Software Used Unity Engine, Github, Confluence, Maya, Photoshop
Role Solo Project
Duration 3 Weeks
Software Used Unity Engine, Photoshop
RE: VENGEANCE
Role Solo Project
Duration 6 Weeks
Software Used Unity Engine, Github, Photoshop
SKYRIM: POTION DUNGEON
Role Solo Project
Duration 2 Weeks
Software Used Unity Engine, BSA Browser, Github
THE QUIET PLACE
Role Solo Project
Duration 4 Weeks
Software Used Unity Engine, Github, Photoshop, Maya