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PROFESSIONAL WORK

Scopley

• Owns the design and implementation of live events, in-game content, and monetization strategies for WWE Champions
• Uses player behavior data and feedback to drive engagement, regularly surpassing revenue targets by up to 37%
• Develops internal tools and pipelines to streamline operations, enhance player experience, and minimize live issues

Senior Live Ops Designer

WWE Champions

Lost Abroad

• Leveraged language teaching experience to consult on an initial prototype
• Designed a core gameplay loop and player roadmap to support learning objectives and pedagogical principles
• Developed an immersive and educational simulation prototype where players could learn Mandarin Chinese

Game Designer

Lost Abroad Cafe

A2B2 Records

• Led design and development of music games, ARGs, and an experimental sci-fi game with Andy Morin (Death Grips) to drive community engagement around album releases and concerts

Game Designer

Dinonetix, Night of Fire ARG, Unreleased

Singleton Foundation

• Contributed to developing the game’s brand identity, including its visual, thematic, and gameplay elements
• Conducted comprehensive market research to gain valuable insights into the target audience’s needs and preferences
• Drove creativity and innovation through ideation, including the game’s name, “Venture Valley”

Game Design Intern

Venture Valley

SOLO WORK

ABOUT

Hi there! My name's Smith Moessinger and I'm a game designer specializing in systems and content. ​

While I've been playing games for as long as I can remember, I found my passion for games through RPGs like Elder Scrolls and World of Warcraft. Since then my adventure has taken me through all genres, where I've developed a love for games big and small. 

I’m a strong believer in games as more than entertainment and believe in creating platforms where people don’t just come to have fun, but also to learn, explore, and grow.

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COPYWRITE © 2022-2025 SMITH MOESSINGER

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