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The Quiet Place 

Visual Design 

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The Quiet Place is an exploration adventure game, wherein players control different animals to solve environment puzzles. 

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Overview 

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After losing their memory and falling down into the mysterious halfway world, the player must navigate through a strange and compelling landscape to recover their identity in order to get back home. Meet creatures neither man nor beast, adult or child, friend or foe, on a journey through a place lost in time.

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Studio Logo 

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For this project, I began by creating a game studio and developing its brand identity and visual language in relation to the game. This helped set the tone of what core values and general style would be present, as well as helping prime me for using typography and iconography to create the posters & promotional materials. 

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Characters 

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The game features a human player character, child-animal hybrids in the halfway world, who are our NPCs, and animal characters that the player can turn into. As a game designer, my goal was not to create a finished artistic rendering, but rather create a reference for an illustrator or concept artist to work with. 

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Menu Screens  

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The Quiet Place features a silk-screen style menu that updates as the player completes the game. At the beginning of the game, the menu is dull and colorless. As the player progresses through puzzles and explores new areas, the screen moves to the left, revealing gradually more colorful panels. The player journey also becomes gradually more colorful, with new areas blossoming as players progress.

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Game Posters  

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After creating the title logo and logline, I went to work on poster iterations. I created 5 initial posters, before ultimately narrowing it down to the child and forest poster. The poster captures the painterly style the game is meant to have, the ambiguity of the title character, the atmospheric nature of the game, and some of the forest animals players can expect to see.  

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Sequels  

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As a fun bonus, I decided to create two sequel titles, The Quiet Place 2: Hanging Garden, and The Quiet Place 3: Sleeping Dragon. This helped me think about the world as a larger, more mysterious place with more gameplay opportunities. 

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The Quiet Place is currently being prototyped in Unity using C#

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